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Full Version: A Simple Way to Increase TF2 Sales Ten-Fold
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Team fortress 2 is a unique, fun and affordable class based first person shooter, and yet no one I know has ever heard of it.

But games like Halo and Call of Duty are known in almost every household in the country.

the problem is obvious, that attributes such as:

affordability
unique gameplay/style
fun

The solution is simple, we get rid of all these sale-killing innovations.

Step one: Team Fortress' style should be changed to realistic and grimy, many other game developers would be more than happy to lend you a sample of their dirt spectrum's.

Step two: remove the class system, looking at top selling first person shooters for inspiration, players like the ability to carry any weapon they like, and allowing a specific class to excel in one area of the game seems unfair to the other classes, so the class system is a step in the wrong direction.

Step three: dedicated and modding capabilities should be removed, this only leads to bad things, and could damage product image.

I feel that this would give Valve the boost in income they could use to fund upcoming titles, which means we could see Half-Life 2: Episode Three much sooner than previously expected.

[THIS IS FAKE, IF YOU CAN'T TELL.]
TROLOLOLO.
And no, I did not write this. I copied it from the Steam forums.

http://forums.steampowered.com/forums/sh...?t=1361571
Actually Valve would've been better off if they made the price lower for a week every 2-3 months (Sales peaked during the halloween update due to tf2 costing 2.95 at the time).
LETS REMOVE MODDING! ALL MODS AND DEDIS ARE BAD!
Dumb. I like the way it is now.
So I heard Valve is adding a fish weapon to the game in response to this.
Because nothing's more fulfilling than beating someone's head in with a fish. If the bat wasn't already a hell ova lot of fun.
Ohey, Valve decided to hold ANOTHER CONTEST.

This time it's a detail contest. The map is already done, it just needs the tf2 details.

Lazy Valve, get something done for once.
I think the post has some valid reasoning behind it. Many developers can't seem to develop new and interesting without it falling to the ground, and it seems to be easier to jump on the blood-splattered bandwagon of war games today.

Here's a really good example:

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