03-22-2009, 05:14 AM
This is taken from the old forums, have fun :)
MADE BY SENTO
So i thought it would fun to have a text based zombie survival RP game. I typed up a bunch of things that came to mind to me today. It will still need some work though before the first round starts. I will draw up a map of the quarantined city tomorrow since i gotta plan out what buildings will be in it like hospitals, police stations, etc. The first round will be in a closed off city were items wont be too difficult to find and if it goes well i might do a round 2 in a more difficult situation >:D. K so heres what i got, ill take any suggestions so dont be scrrrrrrd! I also need players so step on up!
Zombie Extraction
Random Info
-Goal is to escape from the city alive
-Each turn is 1 time period, each day is 7 turns
-You must take weather into consideration (not much in a city though)
-Times of day are early morning, morning, noon, afternoon, evening, nightfall, and midnight
-Each player has a different spawning point
-Each character can have a set of 3 skills (may reduce to 2 if 3 seems a bit much in round 1)
-20% chance of infection on bite
-When infected you have 1 day to obtain and use a serum before getting a fat GAME OVER
-1 building has underground exit out of the city and is chosen at random
-Using the radio tower signals a rescue chopper that takes 2 days to arrive
-4 inventory spaces per person
-Zombies can be attracted by noise
Skills
Firearms training- Has a higher chance of getting headshots
Strength- Has a higher chance of landing 1 hit kills with melee attacks
Agility- Can run faster and has a higher chance of dodging zombie lunges
Cooking- You can use groceries to cook food
Medicine- You can create med kits with bandages and serum from chemicals
Lock picking- You are able to open locks with a lock pick
Mechanics- Allows you to use scrap metal to make weapons and enforce barricades
Leadership- All nearby humans get bonuses for their actions
Toughness- Takes half the normal damage when bitten
Item List
Miscellaneous
Bullhorn- standard horn used to increase your shout distance by x2
Cell phone- Phone used to contact people after you have met up with them
Lock pick kit- Various hair pins and paper clips used to open locks (Lock picking skill needed)
Food- Edible foodstuffs to increase your EP by 20 for the next turn
Sheet of metal- Flat pieces of metal used to strengthen a barricade (Mechanics skill needed)
First Aid
Small med kit- A small first aid kit that can heal 25% of your vitality
Large med kit- Can heal 50% of your vitality
Serum- Used to cure the infection of a human
Weapons
Beretta 92- A commonly used pistol
Remington 870- A pump action shotgun used for hunting
Remington 788- A bolt action rifle attached with a scope
Colt Python- A powerful magnum revolver
Fire Axe- A standard issue axe used by the fire department
Chainsaw- A chainsaw used to cut through think wood
Baseball bat- An aluminum bat normally used in sports
Wrench- A short wrench used to tighten or loosen bolts
Hunting Knife- A knife used to cut through flesh
Ammo
9x19mm rounds- 9mm bullets for the Beretta 92
.36 Buckshot Shells- Spread shots for the Remington 870
.357 Magnum bullets- Powerful bullets for the Colt Python
.308 Rifle rounds- Rifle rounds usable with the Remington 788
Craft Items
Scrap metal- Pieces of metal used to make various metal objects (Mechanics skill needed)
Chemicals- Several chemicals needed to create a Serum (First aid skill needed)
Bandages- Various bandages used to create med kits (First aid skill needed)
Groceries- Inedible foods that may be cooked to be eaten (Cooking skill needed)
((Players
Geo
Spawn- Green Line Station
Skills- Strength, Toughness, Mechanics
Starting Items- Wrench, Scrap Metal x2
Fishsticks
Spawn- Downtown
Skills- Agility, Lock Picking, Medicine
Starting Items- Baseball Bat, Lock Pick Kit
))
MADE BY SENTO
So i thought it would fun to have a text based zombie survival RP game. I typed up a bunch of things that came to mind to me today. It will still need some work though before the first round starts. I will draw up a map of the quarantined city tomorrow since i gotta plan out what buildings will be in it like hospitals, police stations, etc. The first round will be in a closed off city were items wont be too difficult to find and if it goes well i might do a round 2 in a more difficult situation >:D. K so heres what i got, ill take any suggestions so dont be scrrrrrrd! I also need players so step on up!
Zombie Extraction
Random Info
-Goal is to escape from the city alive
-Each turn is 1 time period, each day is 7 turns
-You must take weather into consideration (not much in a city though)
-Times of day are early morning, morning, noon, afternoon, evening, nightfall, and midnight
-Each player has a different spawning point
-Each character can have a set of 3 skills (may reduce to 2 if 3 seems a bit much in round 1)
-20% chance of infection on bite
-When infected you have 1 day to obtain and use a serum before getting a fat GAME OVER
-1 building has underground exit out of the city and is chosen at random
-Using the radio tower signals a rescue chopper that takes 2 days to arrive
-4 inventory spaces per person
-Zombies can be attracted by noise
Skills
Firearms training- Has a higher chance of getting headshots
Strength- Has a higher chance of landing 1 hit kills with melee attacks
Agility- Can run faster and has a higher chance of dodging zombie lunges
Cooking- You can use groceries to cook food
Medicine- You can create med kits with bandages and serum from chemicals
Lock picking- You are able to open locks with a lock pick
Mechanics- Allows you to use scrap metal to make weapons and enforce barricades
Leadership- All nearby humans get bonuses for their actions
Toughness- Takes half the normal damage when bitten
Item List
Miscellaneous
Bullhorn- standard horn used to increase your shout distance by x2
Cell phone- Phone used to contact people after you have met up with them
Lock pick kit- Various hair pins and paper clips used to open locks (Lock picking skill needed)
Food- Edible foodstuffs to increase your EP by 20 for the next turn
Sheet of metal- Flat pieces of metal used to strengthen a barricade (Mechanics skill needed)
First Aid
Small med kit- A small first aid kit that can heal 25% of your vitality
Large med kit- Can heal 50% of your vitality
Serum- Used to cure the infection of a human
Weapons
Beretta 92- A commonly used pistol
Remington 870- A pump action shotgun used for hunting
Remington 788- A bolt action rifle attached with a scope
Colt Python- A powerful magnum revolver
Fire Axe- A standard issue axe used by the fire department
Chainsaw- A chainsaw used to cut through think wood
Baseball bat- An aluminum bat normally used in sports
Wrench- A short wrench used to tighten or loosen bolts
Hunting Knife- A knife used to cut through flesh
Ammo
9x19mm rounds- 9mm bullets for the Beretta 92
.36 Buckshot Shells- Spread shots for the Remington 870
.357 Magnum bullets- Powerful bullets for the Colt Python
.308 Rifle rounds- Rifle rounds usable with the Remington 788
Craft Items
Scrap metal- Pieces of metal used to make various metal objects (Mechanics skill needed)
Chemicals- Several chemicals needed to create a Serum (First aid skill needed)
Bandages- Various bandages used to create med kits (First aid skill needed)
Groceries- Inedible foods that may be cooked to be eaten (Cooking skill needed)
((Players
Geo
Spawn- Green Line Station
Skills- Strength, Toughness, Mechanics
Starting Items- Wrench, Scrap Metal x2
Fishsticks
Spawn- Downtown
Skills- Agility, Lock Picking, Medicine
Starting Items- Baseball Bat, Lock Pick Kit
))