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News, news and mines!
06-13-2010, 08:17 PM (This post was last modified: 06-13-2010 11:03 PM by Nuclear_Suspect.)
Post: #1
News, news and mines!
Woo boy have we been busy behind the scenes.

As you've most likely noticed, we have 4 of the custom models back and some of the testmaps have been moved to the regular cycle.

What some might also know is that a few plugins have been updated and some rather nifty ones have been added.

Admins can now award people with a hook (make a bind for +hook) to pull themselves up, a rope (make a bind for +rope) so they can swing in a rope.

Along with this we got the tripmine plugin updated and all spiffy, "Why does this concern us?" I hear you ask? Because the new version come with a lovely custom flag function, so if a donator wants to run their own tripmine event, then it can easily be done.


And now for the sexeh bit, Super Admins can now define 'areas' which are off-limits on maps, so the so called 'safespots' will have a deadly effect, so far I've only added 2 zones on zm_uphill_struggle (The ledge and on top of the doors) obviously a lot of zones will have to be added at the different maps, but we'll get there.

Another thing which MIGHT be in the works (note: MIGHT BE! AS IN NOT CERTAIN!) is a slight re-make of our current model menu, I've wrote the creator of our current plugin about some changes, IF theese changes can be made it will open up a lot of options, for example the sought after 'Member' model (Available only to Knights and Adv. Members)

And obviously we've also gotta say welcome to the new admin-pupils: Sly and Kase, try not to drive them insane.

/EDIT

For the sake of testing and showing off some of the new features, I've added a new customvote called "Give the ZM 5 mines" its still a work in progress, so when people ask how to use mines I'm quite sure I'll see "Make a bind for sm_tripmine, it'll only work when you're ZM" and not odd stuff about magik... with a K

/EDIT

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06-13-2010, 08:34 PM
Post: #2
RE: News, news and mines!
Awesome! I seen zm_kink was added as a proper map. :D

And once again, congratulations, Sly and Kase.


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06-13-2010, 09:24 PM
Post: #3
RE: News, news and mines!
(06-13-2010 08:17 PM)Nuclear_Suspect Wrote:  Sly and Kase, try not to drive them insane.

drive us ha! hahahahah! hehe!

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Nook Wrote:Chocolate demons comming out of my arse!
Nook Wrote:Your dog is disgusting...He can't even hold a shotgun
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06-13-2010, 09:30 PM
Post: #4
RE: News, news and mines!
Congratulations Sly and Kase, use your power wisely...

Loving the sound of all these updates, good things in the works.
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06-13-2010, 09:49 PM
Post: #5
RE: News, news and mines!
He forgot to mention right at the end:

More to come!

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06-13-2010, 10:00 PM
Post: #6
RE: News, news and mines!
I assume +hook and +rope are temporary?

But still pretty sweet. Some maps will be too easy with it though.

And on the topic of safespots;
the shelf thing upstairs in shop.

Follow that shit:
Professor Hannah and the Weird Town.

There is no 3.
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06-13-2010, 10:20 PM
Post: #7
RE: News, news and mines!
(06-13-2010 10:00 PM)Ford Prefect Wrote:  I assume +hook and +rope are temporary?

But still pretty sweet. Some maps will be too easy with it though.

They're permanant and admin only, but we can give them to other players.

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Nook Wrote:Chocolate demons comming out of my arse!
Nook Wrote:Your dog is disgusting...He can't even hold a shotgun
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06-13-2010, 11:03 PM
Post: #8
RE: News, news and mines!
added a quick edit to the original post, AND NO MAGIK!

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06-14-2010, 02:33 AM (This post was last modified: 06-14-2010 02:34 AM by ztrix.)
Post: #9
RE: News, news and mines!
woop woop sounds neat ^^ and grats Sly and Kase ;P

lol Nook is the devil 666 ftw

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06-14-2010, 06:36 AM (This post was last modified: 06-14-2010 06:37 AM by death9478.)
Post: #10
RE: News, news and mines!
Giving the ZM mines might not always be a good idea though, anyone up for an entire hallway exploding when one is placed in a thin doorway?

Of course, it can be fixed to a certain extent if mines are shootable again.

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